PORTFOLIO HIGHLIGHTS

UE5 | Blueprints
Created for one of my first year modules, Rushdown is a SIFU-inspired beat-em-up.
It implements a hand-to-hand combat system for fighting the enemies, with cinematics integrated into special attacks.
Inverse kinematics are also used to help correct attack landings over short distances.
UE5 | Blueprints
Initially made for one of my first year modules - and later revisited - Liquidate is a fast-paced top-down shooter.
It has several weapons with primary and secondary fires that synergise, the ability to parry enemy projectiles and multiple enemies with varying behaviour.
There was also a focus on giving the mechanics feedback through VFX and sound.



Unity | C#
Made for one of my first year modules, Delve is a bullet-hell inspired by Enter the Gungeon.
It has randomly generated dungeons, alongside multiple weapons, passives and enemy types.
It also made use of VFX and sound to give the player feedback.
C++
Made at the start of my first year, ASCII Adventure is a text-based adventure game.
The player is able to use their mouse to interact with ASCII art buttons, which is how they use the turn-based combat, shopping and traveling mechanics.


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